VAR LIVE MEDIA
Games & creative production

Games, immersive experiences and the worlds behind them

VAR LIVE Media develops games, designs immersive attractions and produces the creative content that brings them to life. Our portfolio spans science-fiction action, dinosaur adventures, family entertainment and horror—from virtual worlds to physical experiences.

We bring together game design, character and creature creation, environment art, animation, cinematic video and interactive development. Whether you need a complete experience or a focused production package, we shape the work around your audience, platform and project requirements.

Explore our experiences, discover the craft behind them, and see what we can create together.

01 / What we create

Games & immersive experiences

Explore selected work across science-fiction action, dinosaur adventures, family entertainment and horror. Each project shows a different experience we can help bring to life.

Science-fiction combat

Infinity War

A science-fiction combat world built around futuristic arenas, armoured characters and weapon-driven action. Industrial environments, impact effects and a first-person viewpoint bring the visual design into play.

Dinosaur encounters

Jurassic: New Era

Dense jungle environments, detailed creatures and close-range dinosaur encounters give this VR adventure its identity. Environmental lighting and creature animation build anticipation before the action unfolds.

PC VR · Steam portfolio

VAR: Exterminate

Developed and published by VAR LIVE, VAR: Exterminate is a single-player VR zombie shooter set in a post-apocalyptic city. Its roguelite structure combines wave-based combat with ability choices and equipment progression.

Explore gameplay features

Build your approach

Choose from three offered abilities at the start of each wave, combining offensive and defensive effects as your run develops.

Fight and upgrade

Collect money and chips from defeated enemies to improve weapons and equipment between encounters.

Designed for VR

First-person combat uses tracked controllers, bringing weapon handling and close-range zombie encounters into the player's space.

Released on Steam in 2021. Listed as Early Access when reviewed on 5 October 2026; no future update schedule is implied.

Family entertainment

Baby Shark VR

A different side of the VAR LIVE portfolio: a colourful underwater world featuring Pinkfong and Baby Shark. Baby Shark VR Dancing brings character animation, playful environments and dance-led entertainment together in an immersive experience.

Featuring Pinkfong and Baby Shark. Character and brand rights remain with their respective owners.

Horror & immersive attractions

From virtual worlds to physical spaces

Our horror portfolio spans VR experiences and a physical Ghost House concept. Each format uses setting, story and the visitor's journey to build tension, with a distinct approach to how people move through and encounter the experience.

Dimly lit timber setting in the Ghost House project reference footage
Physical walk-through concept

Ghost House

Our Ghost House concept brings horror into a physical space. A briefing and map introduce the journey; flashlights and a story prop draw visitors into the experience before they enter a sequence of themed spaces and staged scares.

Project reference footage · Physical set atmosphere

Dark tiled hospital interior in the Horror Hospital trailer
VR horror

Horror Hospital

A hospital setting becomes a place of unease. Dark interiors, clinical details and unsettling encounters show how environment art and the staging of a scene can turn a familiar location into a horror experience.

Horror Hospital · Promotional trailer still

Shadowy room with wooden furniture in The Others trailer
VR horror

The Others

Shadowy rooms and carefully framed environmental details create a different kind of tension. The Others showcases atmospheric world-building, using the spaces around the player to establish uncertainty and anticipation.

The Others · Promotional trailer still

Designing the journey, not just the scare

For Ghost House, the experience begins before entry: visitors receive context, a route and props that give their journey a purpose. Inside, the concept connects themed spaces with planned scare moments. The creative work extends beyond individual characters to the sequence of rooms, the placement of props and the transition from anticipation to encounter.

Ghost House is presented here as a physical attraction concept. The layout and experience would be developed for the venue and operating brief.

02 / What we can make for you

The assets behind the experience

Commission a complete interactive experience or a defined production package. We work on the creative material as well as its implementation in a real-time environment.

Stylised 3D character artwork with a red parasol in a Japanese-inspired environment
Character and environment artwork from the VAR LIVE Media portfolio

Concepts & 2D artwork

Visual development, concept art, storyboards, illustration and UI artwork to establish the world, characters and screen experience.

3D assets & animation

Characters, creatures, props and environments, including modelling, materials, texturing, rigging and animation. Assets can be prepared for real-time use.

Videos & cinematics

CGI promotional videos, game cutscenes, animated sequences and cinematic 360 content, with scope defined around the intended audience and delivery format.

Real-time effects

Fire, smoke, water, particles and environmental interactions for games and simulation. Behaviour and visual detail are configured to the application.

Graphics & gameplay

High-quality graphics.
Engaging gameplay.

High-quality graphics give a game its identity. Animation, responsive interaction and gameplay bring that world to life — from colourful racing to atmospheric cooperative VR experiences.

Explore further

The wider game catalogue

A selection of titles across our immersive entertainment portfolio. Each world brings a different visual style, audience and play experience.

AZUWA artwork showing a forest adventure world with bridges and ancient ruins

AZUWA

World artwork
Jurassic: New Era key artwork showing a dinosaur in a forest

Jurassic: New Era

Key artwork
Over Kill: Future War key artwork combining a player and armoured game character

Over Kill: Future War

Key artwork
Crazy Rush racing gameplay on a colourful outdoor track

Crazy Rush

Trailer frame
Super Ninja trailer frame showing an armoured samurai and Japanese-inspired buildings

Super Ninja

Trailer frame
Zombie Jail ensemble artwork showing its zombie characters

Zombie Jail

Key artwork
Discover the catalogue

More games in the portfolio

  • Double Tap
  • Blockade
  • Wildling War
  • Viking Craft
  • City Hero
  • The Others
  • Mystery House
  • Zombie Way
  • Zombie Jail 2
  • Zombie Jail: No Mercy
  • Horror Hospital

Selected portfolio titles. Content, formats and availability depend on the platform and project.

03 / How we work together

Your project, at the scale you need

Develop a complete experience, or work with us on the creative content you need.

A complete experience

Bring together concept development, game worlds, characters, animation and interactive implementation around your audience, venue and project brief.

A defined production package

Commission selected character or creature assets, environments, artwork, animation or video for an existing project.

Need connected software or simulation? Explore our software capabilities, or include integration requirements in your project brief.

Work with the studio

Discuss a game or production brief

Tell us about the audience, platform and deliverables. Share whether you need a complete experience, selected assets, artwork or a video production.

Discuss a Project
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